i don't know if i like this ideai fear giving different orders to all my players could change the gameplay towards the creation of monoskilled "soldiers"as we all know, jason kapono is the best player to ever bless a basketball court — and that's just because his coach instructs him to only spot up and shoot the long range jumper. :)if you're doing one thing over and over again, the defense will adapt and take it away quite soon. the key is — this would set a preferential behaviour in order to skew the player's behaviour toward a given pattern, far from making him a one trick pony.
i don't know if i like this ideai fear giving different orders to all my players could change the gameplay towards the creation of monoskilled "soldiers"
So 10 000 options in setting tactics would be more fun that what we have now?
There is 1 type of personalized instructions I would like to be able to use: A forced substitution when a player hits the "48min a week" mark, never to return on the court again (for that game anyway)!!
So i thing, tactics with faocus like we ahve now a days are pretty good, and yeah they don't reflect the compete deep of basketball. but iw ould say that it is pretty hard to refelct more of it in this game, the problems of the box and one for example is that you just shot down star player(or maybe the guards in a triangle and 2), but what if when he doesn't play? In this case the coach switch the people who get man to man defense, and probadly this could be on a other position but here you cann#t impelnent such switch.