I just found the answer somewhere on global.One of the BB's said the following:There is a small random factor in training, and so since a pop is necessarily a crossing over the .5 decimal level, any randomness means whether a pop is reported can change from time to time... but the result is not drastically different...This together with the fact that minutes don't matter actually explains everythingThanks for all the answers ;-)
There is a small random factor in training, and so since a pop is necessarily a crossing over the .5 decimal level, any randomness means whether a pop is reported can change from time to time... but the result is not drastically different...
How do you then explain the difference in stamina before and after the bug fix?
why for example a player that is injured and doesn't play any minutes always drops in stamina then?