Since players get injured on a specific play, and not after the game, it would seem more logical that the engine checks for injuries per play, and not per minute or game. Otherwise, the engine must know in advance what players will be involved in what plays, seems a bit cumbersome, at least to me.
Last edited by GM-kozlodoev at 5/7/2009 1:01:11 PM
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."