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New season news?????

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191779.90 in reply to 191779.83
Date: 7/27/2011 5:10:16 PM
Overall Posts Rated:
514514
People should stop talking about realism here...seriously...i mean players still play atleast 2 games a week and you get training only on friday so you can make a case that those unwanted pops come from games played if you want to be realistic LOL...You get better at skills you dont even pay much attention to by just playing basketball...if you know what i mean...


Unfortunate we're free people

This Post:
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191779.91 in reply to 191779.88
Date: 7/27/2011 5:14:23 PM
Overall Posts Rated:
6060
Si, Koper si trova vicino a Italia e dovevamo stiudare Italiano per 12 anni. E la TV Italiana era brillante a quei tempi nel rispetto della TV Slovena.

Sorry for showing off a bit, haha :) I said "Yes, Koper is situated near Italy, so we had to study Italian for two years. And Italian TV was way better than Slovenian at that time".

End of offtopic.

What can I say, I like new training system very much because I'm trying to train as verstaile players as possible. And I like Shot blocking on guards a lot.


Ok now i understand why know Karate Kid!
For me the point it's not like or not the SB in SG but why i should improve it for increase the salary without my will?...specially if i can't know in what time improve!

This Post:
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191779.92 in reply to 191779.88
Date: 7/27/2011 5:15:42 PM
Overall Posts Rated:
404404

What can I say, I like new training system very much because I'm trying to train as verstaile players as possible.

If we could chose the secondary skill to train,I would like cross-training too

But in this way,it adds only random to the game.Do you prefer to have a pop in IS or Sb for a guard?Do you prefer to have a pop in OD or in SB for a big man?

This Post:
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191779.93 in reply to 191779.29
Date: 7/27/2011 5:15:52 PM
Overall Posts Rated:
209209
If you learn how to drive, you learn how to avoid being blocked.
Now when you try blocking someone driving, you know one more trick he can use to avoid your block, so you've become a better shotblocker.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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191779.94 in reply to 191779.84
Date: 7/27/2011 5:17:54 PM
Overall Posts Rated:
32293229
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

Why did I not become a karate champion when my mom forced me to make the bed?Oh,I'm so unlucky....

this cross-training is a bad thing.A user work to find on the market and plan the training to grow players with the best salary/performance ratio,and then the game oddly train useless skill that raise tha salary of these players ruining this work????


If those players are truly the best salary/performance ratio, an extra pop in an undesired skill will likely hurt less than on a guy who is already on the "wrong path". I am always impressed by the ability of users to simultaneously ignore that these changes do not occur in a vacuum and to assume that any small change to their "optimal" plan is essentially "ruining" it.

The pop in undesired skill however hurt,so you don't have any point here.A training system that lead you to losing time in the training of a player(primary skill) and raise his salary in an undesired way(because of random secondary skill) is bad


But you said yourself that you're picking players who have the best "salary/performance" ratio. That means that your random pop in rebounding on a guard will cause less of a salary increase than someone else who has a guard with a worse ratio, since that pop will increase the salary a greater amount.

I forgot who it was in another forum (one of the GMs, I believe) so I can't credit them for this insight, but it's a good perspective: each week you're getting 10% of a normal training in one of the 9 skills that aren't being trained. On average, something that takes two full training weeks to pop would, therefore, be expected to take 180 training weeks to pop. Obviously, sublevels and training speed will factor in, but to speak as if training has been destroyed by this is making a mountain out of a pebble.

This Post:
00
191779.95 in reply to 191779.92
Date: 7/27/2011 5:18:05 PM
Overall Posts Rated:
952952
As I understood the news, the 10% that is taken away from primary trained skill is evenly distributed between all other skills. So if you train OD for 10 weeks, you will eventually see a pop in all other 9 skills.

I could be wrong though. I started a thread in my national forum and as much people as possible will be tracking pops in unrelated skills.

Last edited by Koperboy at 7/27/2011 5:18:28 PM

This Post:
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191779.96 in reply to 191779.70
Date: 7/27/2011 5:20:29 PM
Overall Posts Rated:
699699
What ? Wasn't I asking you about your claim that training is now becoming unrealistic ?

Anyway, the cross training is ridiculously small. The main change is on the elastic effect. Ignore it and focus on the sidekicks.

This Post:
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191779.97 in reply to 191779.93
Date: 7/27/2011 5:21:12 PM
Overall Posts Rated:
514514
If you learn how to drive, you learn how to avoid being blocked.
Now when you try blocking someone driving, you know one more trick he can use to avoid your block, so you've become a better shotblocker.


So if I focus myself on driving I can be a better defensive player, because I can understand what people do during a 1on1, right?!

This Post:
00
191779.98 in reply to 191779.94
Date: 7/27/2011 5:22:32 PM
Overall Posts Rated:
404404

But you said yourself that you're picking players who have the best "salary/performance" ratio. That means that your random pop in rebounding on a guard will cause less of a salary increase than someone else who has a guard with a worse ratio, since that pop will increase the salary a greater amount.

I forgot who it was in another forum (one of the GMs, I believe) so I can't credit them for this insight, but it's a good perspective: each week you're getting 10% of a normal training in one of the 9 skills that aren't being trained. On average, something that takes two full training weeks to pop would, therefore, be expected to take 180 training weeks to pop. Obviously, sublevels and training speed will factor in, but to speak as if training has been destroyed by this is making a mountain out of a pebble.

You are still not proving that this new system is better.My players need more time to develop the skills that they needed and that I want to train for them,and in the same times they are going to receive some bad training for their salary that doesn not improve their skills in game
This is not good,period

This Post:
44
191779.100 in reply to 191779.99
Date: 7/27/2011 5:25:02 PM
Overall Posts Rated:
514514
Tell me, please, that you're ironic

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