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The inquisitive diary of a buzzernoob

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302634.90 in reply to 302634.89
Date: 3/26/2020 4:47:19 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
The same goes for salary by the way (you might have noticed that). Increasing Inside Shot on a Center, expensive. Increasing Inside Shot on a PG, free! This is because every position has its own salary formula; the game calculates salary for each position, and the highest salary determines the player's position. It's possible the game assigns a position to a player that doesn't seem to match his skillset. Also, when you train players, the outcome of the different formulas change and if the outcome of the formula of another position becomes higher than the current, you'll see another position assigned to the player.

This happens you train a guard with low passing; he'll probably be a SG. When you start training passing, you won't see a salary increase right away (if you use buzzer-manager for example, as in the game salary only gets adjusted at the start of the season). At some point though, salary will increase and you'll see he becomes a PG.

This Post:
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302634.91 in reply to 302634.90
Date: 3/26/2020 4:46:23 PM
Overall Posts Rated:
1515
You've just read my mind. I had this written down as my next question and left it in a draft stage

I see that positions have an impact on certain elements of a player's development, but I've noticed that positions change depending on how the skills evolve/devolve. Does that also change the impact that the development of certain skills (and the development itself) have on a player's potential cap/salary?

The other thing that got me confused is how can a player gain so many skill points in just one season/year. My best home-grown prospect (Denize) only got 4 pops in a tiny bit over half of a season (was training ID, if that makes any difference)
And being on the subject, is there a cumulative effect on training if you train 2 positions in a skill (in various scenarios)?
Like if player A gets to play 14min as a PF and 34 as a C (while training both positions), will he benefit fully of the minimum requirement for getting training?
What if player A gets to play 48min as a PF and 48min as a C? will there be a certain multiplier effect on the amount of training he is getting?

This Post:
00
302634.93 in reply to 302634.92
Date: 3/27/2020 7:36:03 AM
Overall Posts Rated:
1515
awesome! now I have the training bit sorted out (even though,sadly, I didn't record any pops today)
I don't have a youth trainer and as far as I've read, in my current context/condition, it would just be a waste of money
but now my eyes started shinning because of those numbers you are telling me no bueno


This Post:
00
302634.96 in reply to 302634.95
Date: 3/28/2020 9:19:08 AM
Overall Posts Rated:
1515
hmm, that adds another dimension to the whole training ordeal - the bit with using complementary skills to fast forward the others. Not sure that I am there yet (or that I need to be there just yet). And definitely not ready for picking up on some standardized procedure (I usually get there after playing for more than a year a managerial game like this one).

For now I just want to see efficient players and see them grow (I know I am saying this while training PGs at ID, but that's because in my mind I have a plan where I play inside quite often - that being said, feel free to correct me if guards getting inside skills is a really dumb idea). One of my best performing lads is a 52 TSP Center. He's my guy that whenever he gets to play, he's posting some insane numbers. He is basically my Capela if I were the Rockets (haven't seen him play for the Hawks yet).

That being said, I have a pretty strong feeling that I am not running my team most efficiently to say the least. I have 5 awesome guards - each for their own (wrong) reasons - that I really don't want to give up on (3 that I am training in ID), 3 centers (even though I'm only thinking of 2 as being decent, yet it is the 3rd one that performs - training 1 in ID), 2 SFs (from which one still gets me to scratch my head on whether I want to keep him or not, the 18 yo that I was talking about and neither of them is getting training - a starter and the rookie) and 1 PF that I am trying to get rid of and replace him with one of my centers.

Now that I keep going back and forth between my roster and this post, I just realize that one of my awesome guards might be one of the worst players in the squad and his TSP is artificially inflated (he has 5 in OD and 5 in ID - he had 3 at ID when I bought him - and then has 20 in driving and handling, but fails at passing with only 5 and has a fairly average JS at 13 and JR at 7).... Aaaah, back to the drawing board again


This Post:
00
302634.98 in reply to 302634.96
Date: 3/28/2020 11:01:56 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Why are you not training your youngest players? They profit the most, older players train more slowly.

Training guards in ID can be worthwhile, but without any decent primary skills their ID is not going to save your life. Even at the lowest leagues, you need guards with at least 10 OD. OD is the single most important skill, no amount of driving and handling can make up for it.

This Post:
00
302634.99 in reply to 302634.98
Date: 3/28/2020 2:20:04 PM
Overall Posts Rated:
1515
but I am
actively training 2 19 yo, 1 20 yo and a 23 yo (the last one out of frustration because I feel like I got cheated buying him...but luckily he's got a lot of potential to fill up). For the rest, I am considering training that 18yo that I am not convinced that he is worth that much (but I might be completely wrong as he is a 47 TSPed MVP and a SF, though fairly short)

What would a decent set of primary (what are the primary skills anyway? the skills most used by a certain position?) skill?

2 of my guards are fairly set for life but they are in their late 20s - one with 14 in OD and the other with 10
the other 3 are ...weird (and they are the ones training in ID...I know it sounds idiotic, but I want to train my C/PF - the draft didn't go as expected and drafted a PG instead of a PF) - 2 with OD at 5 (from which one has an ID of 7...) and 1 with OD at 6. But wait, are you saying that the Guards are more important in the game than the forwards?

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