1) because much of the problem with the 2-3 zone is that the player pool that's being trained is as a whole poorly suited to play in it.
Assuming that 3-2 and 2-3 work just as good if we have the right player pool - ok. This leads us to a different angle of the problem: if there is as strong bias in skill training by the community, this is apparently driven by a bias in information. The mechanics of 3-2 and M2M are much better understood than 2-3. Why? Is 2-3 more complex and therefore more costly to understand (how many have been as courageous as moutlinho?).
If the entry cost for acquisition of the "2-3 technology" is too high, there is no path for the community to get there.If this is true, the solution to the problem is not changing the engine but the knowledge of the managers. This can be done by providing information or setting the right incentives. Unless the bad reputation of the shot blocking skill in the community is not altered, the quantity of available players with useful sets of skill combinations will be extremely low.
I just searched
- ID 14 or +
- SB 12 or +
- OD 7 or +
no other requirement:
"No results found. Try a less restrictive search."