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Analyzing pops in Cross-training!

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From: Obi

This Post:
00
192339.91 in reply to 192339.1
Date: 7/31/2011 9:33:54 PM
Overall Posts Rated:
9595
The big question is that in the old buzzerbeater game engine it doesn't matter when you choose a basic trainer when training free throws and stamina (from what I read in the faq), with these random pops does trainer level affect the sublevels of other skills? I use a basic trainer when i shift to stamina and freethrows to save a little money, not sure this will be an effective strategy moving forward...your replies will be most welcome...thanks good luck to everybody!!!

From: sperlov
This Post:
00
192339.93 in reply to 192339.54
Date: 8/1/2011 2:58:39 AM
Buchloe 75ers
Bundesliga
Overall Posts Rated:
3535
Second Team:
Utopia 75ers
i trained 1on1 for guards an got a pop in Range from 8 to 9. Player has 5 lower skill. I did know that plays has had a high sublevel in range.

From: kasper7
This Post:
22
192339.94 in reply to 192339.93
Date: 8/1/2011 6:12:40 AM
Overall Posts Rated:
235235
I believe the skills that pop are not very random.
I believe the pops come on whatever skill has the highest sub-level.

This Post:
22
192339.95 in reply to 192339.94
Date: 8/1/2011 8:20:47 AM
Overall Posts Rated:
959959
I believe the skills that pop are not very random.
I believe the pops come on whatever skill has the highest sub-level.


the increase is very small, so you won't get pops in skills without very very high sublevel. Which didn't mean that those skills always increase, you just don't notice it when he have no very high sublevel.

From: Asasasa

This Post:
00
192339.96 in reply to 192339.94
Date: 8/1/2011 11:01:18 AM
Overall Posts Rated:
5353
You may be right but how can you be certain after only 1 training has taken place?

This Post:
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192339.97 in reply to 192339.94
Date: 8/1/2011 12:45:15 PM
Overall Posts Rated:
209209
I don't believe it. There would be absolutely no point in that.
If that was true, the number of cross-training related pops would heavily decrease until it stabilized.
Also, trained players whose experience a skill drop one week would pop back the next.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Calum
This Post:
00
192339.98 in reply to 192339.12
Date: 8/1/2011 4:41:18 PM
Overall Posts Rated:
394394
trained ID for C/PF

1 and only pop was HD.

This Post:
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192339.99 in reply to 192339.98
Date: 8/1/2011 4:52:30 PM
Overall Posts Rated:
699699
As a confirmation, is there any example of 1 player who had pops in 2 different unrelated skills ?

From: Greedy
This Post:
00
192339.100 in reply to 192339.99
Date: 8/1/2011 5:37:31 PM
Manila Bombers
PPL
Overall Posts Rated:
216216
Just a random thought, in the old system, could training primaries 90% of the time and secondaries 10% of the be the optimal training method?

From: Koperboy

This Post:
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192339.101 in reply to 192339.100
Date: 8/1/2011 6:01:37 PM
Overall Posts Rated:
952952
I don't really get what you mean...you want to say if you'd train primaries only?

In the "old" system, you'd train OD on 100% and HA&DR on 10-15%. Or you'd train JR on 100%, JS with it on 30% and HA&DR on 10-15%.

Now you train OD on 90%, HA&DR on 10-15% and a random skill on 10%. At least that's how I get that.

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