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Is BB dying a slow death? (thread closed)

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From: Knecht

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260959.924 in reply to 260959.922
Date: 9/23/2015 3:01:51 AM
Overall Posts Rated:
16031603
361 users online and the server is slow as ....

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: ned

This Post:
22
260959.925 in reply to 260959.924
Date: 9/24/2015 5:59:30 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
what I've always liked in this game was the long term basis program, if you begin now something it will take a lot of time to be completed. Due to the fact that the economy in this game is really important, I see for at least the second time an external hand that changed what I decided some seasons ago. It could be also better for my personal team but this is something wrong for the whole game. If you want to add details in the game everything is ok and you can do it whenever you want but if you wanna change the value of a skill or the global economy you must inform the "users" with some advance. So what can we expect now? It's time to sell players or if we sell our players now we may have money to buy just one player in a couple of weeks?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Superheld

To: aber
This Post:
00
260959.926 in reply to 260959.911
Date: 9/25/2015 6:38:13 AM
Superhelden
III.3
Overall Posts Rated:
191191
Second Team:
TV Harheim
That U21 sounds like a pretty good idea! Long term change, but a good one.

Last edited by Superheld at 9/25/2015 6:40:16 AM

This Post:
33
260959.928 in reply to 260959.927
Date: 9/25/2015 11:03:23 AM
Overall Posts Rated:
14901490
Well, hate to beat a dead horse, but Marin pretty much admitted to fiddling with outside shooting ("very minor changes" he said) without telling anyone, until he himself came out and said so in the Q&A. So that was definitely not a season in advance.

There was that incident where daytraders had already bought dozens of draftees and then the new tax rules were implemented at the end of that same week without any notice. This is not about training or GE but it's the same principle.

Technically both SB and JR were not announced in advance either, but this just depends on how you take Marin's words. I don't take a "we may implement this" or "we're thinking about that" and similar as "letting us know" that it's guaranteed to happen. The change that Marin was clearly set on was the removal of blank lineups and ironically that didn't happen for a couple of seasons after he started fixing it.

Besides, given the previous few comments, I believe the point was that since it takes seasons to train a player, it would make sense to announce the changes before people have started training based on the old information. Unless training is also made drastically faster, as in that case the short notice wouldn't affect you that much.

Last edited by Lemonshine at 9/25/2015 11:19:20 AM

From: Siwy

This Post:
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260959.931 in reply to 260959.930
Date: 9/26/2015 6:09:22 AM
Overall Posts Rated:
15061506


This season shooting 9/10 wins out over 16/8, when 9/10 at PG and 16/8 at SF> Also 9/10 is the teams best passer!! over 5 U21 games! ( he got 2 JR pops in 2 weeks early this season, before that he was 9/8)

16/8 SF- FGs 18/53 3s 2/15
9/10 PG- FGs 20/52 3s 2/13

But people wont utilize this or see it for what it is- JS IS EXPENSIVE AND INEFFECTIVE (but easy to train...)
Either users are too stupid or stubborn to ignore all reality of how a basketball game SHOULD simulate and play BBs funky unrealism wins the day game.


I have a theory. It's called "PG has a nice passing, so when he has a weak shooting position, and he's going to miss the throw, he will pass more often than shoot. SF doesn't have a nice passing, so in the weak shooting position and he's going to miss the throw, he will throw more often then pass..."

Have you tried SF with passing? Or you are just a LI cookie cutter with passing PG?

Last edited by Siwy at 9/26/2015 6:10:54 AM

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
This Post:
00
260959.933 in reply to 260959.930
Date: 9/26/2015 9:21:56 AM
Overall Posts Rated:
14901490
you can see that 16 JS 8 JR shoots horrible compared to 9JS 10 JR
That would probably be because of other skills not JS/JR. If DR is too high and PA too low on the 16/8 guy he will take more shots and specifically more bad shots you'll find his FG% will be bad. In the end someone will have to take the shots...

I agree with most of your post though.

Edit: I would need to check the play by play hoping that moutlinho's tool still works to check if it's true that the SF is taking as good shots as the PG, I highly doubt that's the case. Low PA and high DR make for a ball hog. It might work if his DR is high enough to generate open shots, but if it isn't then he shouldn't really take worse shots than the PG (guarded shots, "ugly shots" as the viewer calls them, long jumpers etc).

Last edited by Lemonshine at 9/26/2015 9:28:34 AM

From: Siwy

This Post:
00
260959.934 in reply to 260959.932
Date: 9/26/2015 10:14:24 AM
Overall Posts Rated:
15061506
I don't do LI cookie cutter.

The point is that 16 JS is LI cookie cutter and 10 JR is not. What conversation are you responding too?

In what world is a high PA and high JR LI cookie cutter?

The #1 sign of LI cookie cutter is punting JR and a really bad LI cookie cutter is low PA. I pointed out he has the highest PA on the team because he does not receive good passes since the rest of the team sucks arse at PA relatively...because so many LI cookie cutters surround him.


Maybe I didn't get you cookie cutter definion. Maybe because, in fact, if I tried to make a cookie cutter PG for LI, I would try to train PS as much, as it was possible, because in LI PG should pass to inside players, not score.

What is more, I don't believe that usual managers trains JR much more than PS. According to my databases of 20 yo players, when we will consider only PG and SG's salary formulas, average player has only 0,3 level more in JR than in PS. It's not suggested to not train JR and PS before that age, so what we see, it's only the result of dumb-managers training.

However, I have to say, that their JS is usually 1,25 level higher than PS. And yes, JS it's also not suggested to be trained before 20th birthday...

So, it looks like cookie-cutter PG is not an JR idiot. It looks like it's JS idiot. And what is more, the JS idiot is usually an idiot without OD.

Did you notice the same relative total number of shots?


Maybe I didn't noticed it, I was more focused on percentage.



In this game if you have high JS you will still miss. JR works but nobody realizes it, even idiots start threads about it and if you really look at the numbers its the high JS, not high JR that doesn't work on most players. Outside shooting is overall gimped, but where the JR is there, it does work point for point.

I've been complaining about JS overtraining for almost 20 seasons now but nobody gets it or stops it, its a game design issue.


If you think about teams, which has enormous dozes of JS at any positions, but they don't have much defence to stop opponent, I agree - they may hurt you and win with even worse BB-stats than you, when you don't have strong OD, but some (overpowered, you think) OD kicks their over-paid butts.

If you think, that even one JS specialist in your team is too much, I disagree with this statement. However, we know, that you thought about the first example, I believe.

The masses will continue to create this:

Guards - high JS
Bigs - high DR/IS




Agreed with JS and IS. But I don't know, why DR is bad for bigs - it boosts some stats quite much, and it's free, so why it's bad?



Guards have- high JS. Low JR. Low PA. Decent to high OD. IF inside skills are trained- IS
forwards have- high JS, really dismal PA, horrible SB, often not much RB
bigs have- massive IS. 2nd most stat would be ID. punted/gimped SB, relatively low RB compared to IS...and if htey have trained guard stats at all, its JS, DR, OD in that order

Lots of bigs, PF types especially, have higher JS than RB. Yet and still globally shooting percentages are ultra gimp.


Why lacks of RB are bad? RB is, in my opinion, the most overpaid skill in the game. It's very, very hard to lose to game only because of rebounds, but it's the most expensive skill!
JS on PFs helps to beat their matchups lacks of OD... which they have, because many managers seems to don't care about defence. If you balance JS with OD, it's OK.




Last edited by Siwy at 9/26/2015 10:22:15 AM

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
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