So what's your point? Both things can happen.
If you do everything right (ie- spend max cash and scout as optimally as possible) and have a higher pick than someone and you get screwed it's your own fault for poor evaluation as much as it is for there being luck or random or whatever.
My point was that I make 30k more than the league average but almost every other team in the league starts at least one if not two draftees. I have one draftee on my team who never plays yet my merch is much higher.
I don't want to convince anyone ;)
the merchandising is stricly related to the player drafted I can't accept to lose money cause I drafted 19yo players with potential 1
Yes, I agree with you. Merchandising is related to a number of factors- NT players, strength of lineup, league leaders, homegrown players/draftees, etc.- and notthe merchandising is stricly related to the player drafted I can't accept to lose money cause I drafted 19yo players with potential 1That was my whole point.
I don't like when discussions are about things being black or white.The draft system was sensibly improved with the changes made a few seasons ago and we are all happy about it. But I agree that the way players are generated could be easily enhanced. This would make the current choice less based on luck and would reduce the anomaly of 18yo draftees sold for 4M$ or so.A few examples:- Star rating should be based not only on salary but also on skills (secondary, as primary are already included in salary).*- 19yo draftees could be slightly better, on average, than 18yo (this is realistic too).- 18yo draftees with high potential could be limited to salary lower than 5k (or to not ideal skill sets).* i.e. a SG with high rebounding will have a higher salary than a SG with low rebounding but much better passing, IS and ID, and I am pretty sure we would all prefer the second one.