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Economy and draft

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182720.93 in reply to 182720.92
Date: 5/18/2011 9:19:15 AM
Overall Posts Rated:
5555

So what's your point? Both things can happen.


That is exactly my point. You can do everything right and lose 300k or you can do nothing and gain 4 million. Draft results are very much related to luck and vary way too much between leagues. That's why I suggest that the top drafting teams in every league are guaranteed to at least get their scouting expenses back.


If you do everything right (ie- spend max cash and scout as optimally as possible) and have a higher pick than someone and you get screwed it's your own fault for poor evaluation as much as it is for there being luck or random or whatever.


What? No, with 'everything right' I mean that you draft the best player in the draft. If that player is only worth 200k, there's nothing you can do about it.

From: ned

This Post:
00
182720.95 in reply to 182720.94
Date: 5/19/2011 3:19:32 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I don't want to convince anyone ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
182720.97 in reply to 182720.91
Date: 5/19/2011 7:32:09 AM
Overall Posts Rated:
404404
My point was that I make 30k more than the league average but almost every other team in the league starts at least one if not two draftees. I have one draftee on my team who never plays yet my merch is much higher.

Merch is related also to the strenght of your players,and the average merch of your league is lower than your income because you still have in Thai Div.1 many teams that are like III,IV or V division teams in any country with a decent amoun of teams

From: Tesse

To: ned
This Post:
00
182720.98 in reply to 182720.95
Date: 5/19/2011 10:28:21 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
I don't want to convince anyone ;)


Don't worry. you won't ;)

Crunchy! If you eat fast enough
From: Marot
This Post:
00
182720.99 in reply to 182720.98
Date: 5/19/2011 3:59:44 PM
Overall Posts Rated:
916916
@Economy

Tomasz Warchałowsk(11033075) 6,8 M????¡

L O L


This Post:
00
182720.100 in reply to 182720.97
Date: 5/19/2011 9:29:37 PM
Overall Posts Rated:
458458
Yes, I agree with you. Merchandising is related to a number of factors- NT players, strength of lineup, league leaders, homegrown players/draftees, etc.- and not



the merchandising is stricly related to the player drafted I can't accept to lose money cause I drafted 19yo players with potential 1


That was my whole point.

Once I scored a basket that still makes me laugh.
This Post:
00
182720.101 in reply to 182720.100
Date: 5/20/2011 6:54:38 AM
Overall Posts Rated:
3535
I don't like when discussions are about things being black or white.
The draft system was sensibly improved with the changes made a few seasons ago and we are all happy about it. But I agree that the way players are generated could be easily enhanced. This would make the current choice less based on luck and would reduce the anomaly of 18yo draftees sold for 4M$ or so.
A few examples:
- Star rating should be based not only on salary but also on skills (secondary, as primary are already included in salary).*
- 19yo draftees could be slightly better, on average, than 18yo (this is realistic too).
- 18yo draftees with high potential could be limited to salary lower than 5k (or to not ideal skill sets).

* i.e. a SG with high rebounding will have a higher salary than a SG with low rebounding but much better passing, IS and ID, and I am pretty sure we would all prefer the second one.

This Post:
00
182720.102 in reply to 182720.100
Date: 5/20/2011 6:58:50 AM
Overall Posts Rated:
404404
Yes, I agree with you. Merchandising is related to a number of factors- NT players, strength of lineup, league leaders, homegrown players/draftees, etc.- and not



the merchandising is stricly related to the player drafted I can't accept to lose money cause I drafted 19yo players with potential 1


That was my whole point.

But in many leagues many factors have a similar weight for everything(i.e. NT players and strenght of lineups),so draft become a very important factor,I think this was ned's point

This Post:
00
182720.103 in reply to 182720.101
Date: 5/20/2011 7:01:36 AM
Overall Posts Rated:
404404
I don't like when discussions are about things being black or white.
The draft system was sensibly improved with the changes made a few seasons ago and we are all happy about it. But I agree that the way players are generated could be easily enhanced. This would make the current choice less based on luck and would reduce the anomaly of 18yo draftees sold for 4M$ or so.
A few examples:
- Star rating should be based not only on salary but also on skills (secondary, as primary are already included in salary).*
- 19yo draftees could be slightly better, on average, than 18yo (this is realistic too).
- 18yo draftees with high potential could be limited to salary lower than 5k (or to not ideal skill sets).

* i.e. a SG with high rebounding will have a higher salary than a SG with low rebounding but much better passing, IS and ID, and I am pretty sure we would all prefer the second one.

I would be satisfied enough if BB realizes the second point :D

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