Maybe I'm misinformed, but I thought I read somewhere that the skills we see, for example: prominent=10. You can take it as a 10 exact for calculation purposes, but I thought we only see the skill pops, and the skill is rounded for the public. Even though you have a 9.5 for example, you see a 10 on your screen. I'm just guessing here, but doesn't that somehow influence your calculations a little bit? Or are you just setting the threshhold on 10 instead of 9.5?
I mean in the sub of the skill. As far as I know is impossible to predict the sub of the potential until is too late...If I apply Josef Ka´s potential formulas including sublevels (i.e: 9.5 instead of 9 ) , I would be closer to the real cap number of that player (whatever it is) than if I just put the entire number (no decimals). Is that right?
but you should consider that the formula is made with average values, so when you have low respectable is should be more like 6,5 then 7.
I mean in the sub of the skill. As far as I know is impossible to predict the sub of the potential until is too late...If I apply Josef Ka´s potential formulas including sublevels (i.e: 9.5 instead of 9 ) , I would be closer to the real cap number of that player (whatever it is) than if I just put the entire number (no decimals). Is that right?but you should consider that the formula is made with average values, so when you have low respectable is should be more like 6,5 then 7.