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Ask The BBs (thread closed)

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From: whitemaggot

To: RiP
This Post:
11
208622.93 in reply to 208622.1
Date: 2/14/2012 11:50:25 PM
Overall Posts Rated:
6868
Now ill ask the questions on why BB's don't do stuff.

last time i checked i am playing Buzzerbeater @ www.buzzerbeater.com why do i find myself always going somewhere else using CoachParrot, Buzzerbeaterstats.com, Buzzer Manager and so on, spending more than half my time on other site or download app's to enjoy buzzerbeater more.

There are a lot of people leaving the game and a lot of people not happy with how slow BB is evolving. why don't you add stuff like Salary estimation to the players page under there current salary for the season. people like Josef Ka have got the salary estimation that close that it works grate. All these site and app's have it so it's no big secret, we all use them, so why don't you add it to the official Buzzerbeater game. I'm not saying use the real formulas to calculate stuff use Josef Ka formula or the other people involved in coming up with it. At the end of the day it's an estimation not the real BB formula. All these app's have the stuff we want and we have to go somewhere else to get it. Id love to be able to search the TL and know there real salary after the end of season update without checking with these other app's, Stuff like better stats that these app's offer, training planner, analyze next game, scout opponent's better.

So my question is since people are leaving and unhappy with the slow evolving of BB, why don't you give the people what they want without giving away the formulas and so we stay on the BB site and don't have to go and use these sites and app's witch have better and more info that we want?

In the game Manual why don't you give better in depth explanations on skills

Example

Shot Blocking: Will help to block shots. Not very useful for perimeter players.


Tells you next to nothing, Iv been playing for around 10 seasons and SB is still talked about how useless it is. Iv seen the BB's try explain this several time in places no one even knows where to look anymore, But you don't put it in the most important place of all The game manual Why?



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This Post:
77
208622.97 in reply to 208622.96
Date: 2/15/2012 10:16:37 AM
Overall Posts Rated:
6262
Q: When BBs are going to answer all those Qs?

From: Bballin

This Post:
11
208622.99 in reply to 208622.98
Date: 2/15/2012 11:35:59 AM
Overall Posts Rated:
968968
Its been 9 days and they said 2 weeks.

Is the way HCA determined for World Championships going to change? From a "BBs pick" to something like"lowest ranked team to qualify" etc.

From: CrazyEye

To: RiP
This Post:
11
208622.101 in reply to 208622.1
Date: 2/15/2012 1:30:30 PM
Overall Posts Rated:
959959
We collected some questions in the german message board(208722.1), and make a quick poll there to determine the most important one. I ordered then descending on popularity in percent:


1 Are there other hidden attributes than the "physical" skill?(100%)

2. Are changes in the game engine planned?(ie look inside) (87,5%)

3. Gameshape: dependent on current game shape and minutes only or a long-term calculation with more than one week influential? If so, how does the initial calculation at the beginning of a season work (week 2 / 3). (87,5%)

4. How important is insideshot for the guards, and Jumprange for the big men? And how they impact the shot selection? "+": 13 " -": 2 (87,5%)

5. Who will be assigned the man-to-man defender in the box and one defense strategies?(86,7%)

6. How big is the effect of a PR manager on attendance?(75%)

7. How important is blocking in comparision to the ID?(75%)

8. Is last years result of a team a key in determining TV games (home / away - strength of opponent)? (68,8%)

9.Why is rebounding so expensive for the guards, is it that important for them?(62,5%)

10. Is the calculation of merchandise income based on the performance in the prior week or is it dependent on multiple weeks?(62,5%)

11. Insideshot is really cheap for small forwards, does this mean they don't need it that much?(60%)

12. Will you change the rival system, so that every team gets one rival?(56,3%)

13. How big is the difference of attendance revenues regarding teams that finished 4th and 5th in the prior season, neglecting all other impacts? (The answer possibly given as an estimate in relation to the average arena income?)
(56,3%)

14. Are there changes planned for the All Star Game? Is it played with the new engine?(50%)





15. Do you plan additional awards?(37,5%)

16. Do you plan to add a filter for cup / league games in the stats pages?(37,5%)

the rest was so unpopular that even i cut it ;)

Edit: translated a german question

Edit: make question 10 and 13 clearer

edit3: finetuned 13 again

Last edited by CrazyEye at 2/15/2012 4:24:47 PM

This Post:
11
208622.102 in reply to 208622.101
Date: 2/15/2012 3:34:44 PM
Overall Posts Rated:
55315531
Do all the specialties of our personnel (Doc, Coach, PR) work in the same way?

Coach with career extension: afaik it's checked first if his specialty is working this time (%-check). If it is working there will be no skill drop.

Do you use the same procedure e.g. for a coach with massage-specialty? Or does he reduce minutes played by a fixed margin?

From: _Az_
This Post:
11
208622.103 in reply to 208622.102
Date: 2/16/2012 7:52:22 AM
Overall Posts Rated:
342342
Hello,

I have some questions too :)

- As far as I know, you still use the first game engine on All Star Games, which give laughable result. Do you plan to update it ?

- We have more and more difficulties to help managers in training for U21 and A team. A long time ago, BB said players wasn't well trained, especially center. So we changed our politic and developped secundary skills like a lot of others countries. The victory of USA in WC17, with no secundaries skills, shows us it wasn't a good idea.

So, do you plan to favor secundaries skills in the next seasons ? It would be great to push managers in this way and limit the case of high salary player who goes in farm team because no others can pay them.

- A last question about skills > 20 or legendary. You can go to 21, 22, maybe even more. What's the aim to allow this ? You can't see it, except with buzzer manager (for example), so it can't sell well. Is there a real benefit ? I don't get it.

Thanks

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