Actually, most of the managers doesn't care about training. And that's why training shouldn't be adjusted to fit people. Training is designed to award managers, which cares about it, and it shouldn't be realistic.
Actually, that is exactly the reason it
should be adjusted. The problem is training effects everything else. There is a limit of good players out there because so few users find valuable enough to wait 4 to 6 seasons for trainees to be useful. This is effecting the rest of the game. I checked my league's draft from three seasons ago and only one player from the first round is being trained. When I started in season 6 in Div. IV I got a great draft pick 5k 19yr old post player with high potential. At the time with most of the my league's best player's were 6k to 8k players. That draft pick was an instant contributor in my league and helped me win and advance. Outside of a bot filled bottom league the idea of a first year trainee giving you quality minutes seems highly unlikely. The situation has changed from the first ten seasons where 100k+ were rare or not existing.
I have always been an advocate for adding college players to the draft. My suggestion is to add 20 and 21 year olds with skills limited to prominent and salaries limited to 10k. This would give at least lower and mid level teams draftees that can contribute in meaningful way without sacrificing games in for training. The drawback to these college players is it would flood the market with 10k to 50k players (after two or three seasons) of training. But I think this a good thing since 10k to 50k players are exactly the level of players most median users need to build there team. Users could still draft 18 year olds to get the full potential of a player.
Sadly, this game now requires new users three or four seasons (over a year in real time to be competitive in an active league). You are going to lose a lot of new users that way. I would have a hard time trying market an online game to my friends that takes two or three years before you can be competitive in that games community.
People won't change, so why we should change the game for them?
That is the question. This game works best when it has large active community. BuzzerBeater filled with bot-majority leagues isn't the answer. So a tweak here or there to keep it growing can be helpful. Of course, I will give that some of these tweaks have backfired. This is a problem. But a lot of tweaks have been geared towards appeasing long-term players rather new users. But the training and drafting part of the game has been in a rut for a long time and changes to it could help new users the most.