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Suggestions > Minor Suggestions 4

Minor Suggestions 4

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This Post:
00
309376.935 in reply to 309376.934
Date: 5/27/2024 9:26:48 AM
Team Nook
EBBL
Overall Posts Rated:
322322
Second Team:
Team Nook Yellow
Two suggestions:

1- Allow NT/U21 managers to pick enthusiasm levels used in scrimmages so both teams are the same. Can be added as part of the scrimmage request along with the location. It's a little annoying trying to find other teams with low enthusiasm to play if you end up doing scouting mid-season

2- Add the ability to choose the bot opponents tactics when setting up a pick up game. Mostly bothered about defensive tactics so you can test offences to use against real opponents. If I know my next opponent is going to use O Box for example I'd like to be able use the pick up games to test different offences/lineups against it.

This Post:
11
309376.936 in reply to 309376.11
Date: 5/28/2024 3:10:27 PM
Overall Posts Rated:
134134
I have noticed that in the stories after a missed shot on which a personal shooting foul has been committed, a missed shot is added to the statistics.
I don't know if this is the case in the NBA.
But I think that in FIBA ​​rules if a foul has been committed on the shot and it does not go in, it is not counted as a missed shot.
I'm wrong?

From: tough
This Post:
33
309376.939 in reply to 309376.938
Date: 6/12/2024 12:34:34 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
GMs hate firing their beloved player that they spent RL Years training for and have grown attachments to them. They've had their time in the sun and it's time for them to take off their shorts and wife beater. As far as I'm aware a retirement setting is being worked on in the game, so players can now rest peacefully.

Perhaps have a feature for GMs to have the player retire, but still work around the team facilities as a Team Ambassador would help alleviate the emotional pain GMs have when firing a player. It could be for a very small rate/week like $300 bucks or something, but at least they'll still be featured on team pages and stuff like that.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
00
309376.940 in reply to 309376.939
Date: 6/13/2024 3:17:40 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10201020
Second Team:
Lone Pine Productions
Don't know if this has been proposed before, but it would be really nice (and not too complicated) to have a Rivalries page, where you can see the teams against which you have played the most during the years.

It would be especially neat for those old-timers like myself which have been around now since season 2...

This Post:
22
309376.941 in reply to 309376.940
Date: 6/13/2024 9:47:47 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10201020
Second Team:
Lone Pine Productions
Another small proposal (maybe already suggested):

Would it be possible to show the individual trophies won by a player on his overview page?
Like we do for the teams basically.

This Post:
22
309376.942 in reply to 309376.1
Date: 6/17/2024 6:47:28 AM
Mountain Seagulls
IV.31
Overall Posts Rated:
1818
Second Team:
Gabbiani in gabbia
It would be interesting to provide benefits to teams that have their entire roster coming from the draft or from the initial team (homegrown).
these could be provided as merchandising or even through a greater presence of fans at the stadium, up to an increase in the sale of the "t-shirts" of their favorites.

they could also be paid, for example:
- 50/69% homegrown players = 10k per week
- 70/99% homegrown players = 15k per week
- 100% homegrown players = 50k per week
in this example, a user would also be oriented to get to 100% in order to afford a better coach.

or they could be in the form of a "discounted" salary, where homegrown players have a 15/20% decrease in salary if they have never changed teams.

I think it would also be useful for new teams who would see some extra revenue.
furthermore, the wild market would be at least reduced, trying to valorise any prospect coming from the draft.

I know that currently there is some extra income coming from merchandising for "drafted players and fellow countrymen" but I think it's very little to make anyone focus on the homegrowns.

this is my opinion... what do you think about?

From: BwBSoft
This Post:
22
309376.943 in reply to 309376.942
Date: 6/17/2024 4:47:12 PM
BC NotSoSoft
III.7
Overall Posts Rated:
6565
Suggestion: up to 3 or 5 saved line-ups instead of the single standard line-up and using former line-ups we have to get by with right now.

Having 3 trainees and 3 different line-ups I use every week, it would make things much easier and quicker. Could also work well if you have different line-ups for inside/outside offences and/or defenses. :)

From: Luke2
This Post:
00
309376.944 in reply to 309376.943
Date: 6/19/2024 5:22:24 AM
Rhinos
IV.24
Overall Posts Rated:
11
Good morning, my proposal would be to be able to purchase players from teams that are no longer active.
For various reasons such as the possibility of buying back players who went to teams that then failed, or even simply to have poor players to fill the roles in friendlies, or even just because we like the name..

From: Preperito

This Post:
00
309376.945 in reply to 309376.944
Date: 6/21/2024 11:36:29 AM
Overall Posts Rated:
134134
I see advantages and disadvantages to your proposal.

The main advantage is to optimize the game's resources and avoid creating many useless players who will never play on any team.
A new team could start with fewer players and before starting to sign they would not have to fire 8 or 10 useless players.
On the other hand, there are useful players who could be taken advantage of by other teams if they went to free agency when a team resets.
On the other hand, if managers can source players from abandoned teams, it would be more difficult for all active teams to sell their less good players and that goes against the "acquired rights" of the veteran community that has a lot of weight in the game. .
I personally believe that there are more advantages than disadvantages, but the main disadvantage is so important that I find it difficult to implement your proposal. I hope I'm wrong about this.

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