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Analyzing pops in Cross-training!

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From: kasper7
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22
192339.94 in reply to 192339.93
Date: 8/1/2011 6:12:40 AM
Overall Posts Rated:
235235
I believe the skills that pop are not very random.
I believe the pops come on whatever skill has the highest sub-level.

This Post:
22
192339.95 in reply to 192339.94
Date: 8/1/2011 8:20:47 AM
Overall Posts Rated:
959959
I believe the skills that pop are not very random.
I believe the pops come on whatever skill has the highest sub-level.


the increase is very small, so you won't get pops in skills without very very high sublevel. Which didn't mean that those skills always increase, you just don't notice it when he have no very high sublevel.

From: Asasasa

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192339.96 in reply to 192339.94
Date: 8/1/2011 11:01:18 AM
Overall Posts Rated:
5353
You may be right but how can you be certain after only 1 training has taken place?

From: Calum
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192339.98 in reply to 192339.12
Date: 8/1/2011 4:41:18 PM
Overall Posts Rated:
394394
trained ID for C/PF

1 and only pop was HD.

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192339.99 in reply to 192339.98
Date: 8/1/2011 4:52:30 PM
Overall Posts Rated:
699699
As a confirmation, is there any example of 1 player who had pops in 2 different unrelated skills ?

From: Koperboy

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192339.101 in reply to 192339.100
Date: 8/1/2011 6:01:37 PM
Overall Posts Rated:
952952
I don't really get what you mean...you want to say if you'd train primaries only?

In the "old" system, you'd train OD on 100% and HA&DR on 10-15%. Or you'd train JR on 100%, JS with it on 30% and HA&DR on 10-15%.

Now you train OD on 90%, HA&DR on 10-15% and a random skill on 10%. At least that's how I get that.

From: bjones28

This Post:
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192339.104 in reply to 192339.103
Date: 8/1/2011 11:09:21 PM
Overall Posts Rated:
33
So if the aim is to create more balanced players, random training can be detrimental.

If you are trying to balance out a mono-skilled player by training the players other skills, you could be randomly training 10% on the mono-skill each week.

Kind of defeats the purpose. You really need to be allocating the 10% to lesser skills in order to create balanced players.

I dont like the random allocation.

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