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Analyzing pops in Cross-training!

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192339.95 in reply to 192339.94
Date: 8/1/2011 8:20:47 AM
Overall Posts Rated:
959959
I believe the skills that pop are not very random.
I believe the pops come on whatever skill has the highest sub-level.


the increase is very small, so you won't get pops in skills without very very high sublevel. Which didn't mean that those skills always increase, you just don't notice it when he have no very high sublevel.

From: Asasasa

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192339.96 in reply to 192339.94
Date: 8/1/2011 11:01:18 AM
Overall Posts Rated:
5353
You may be right but how can you be certain after only 1 training has taken place?

This Post:
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192339.97 in reply to 192339.94
Date: 8/1/2011 12:45:15 PM
Overall Posts Rated:
209209
I don't believe it. There would be absolutely no point in that.
If that was true, the number of cross-training related pops would heavily decrease until it stabilized.
Also, trained players whose experience a skill drop one week would pop back the next.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Calum
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192339.98 in reply to 192339.12
Date: 8/1/2011 4:41:18 PM
Overall Posts Rated:
394394
trained ID for C/PF

1 and only pop was HD.

This Post:
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192339.99 in reply to 192339.98
Date: 8/1/2011 4:52:30 PM
Overall Posts Rated:
699699
As a confirmation, is there any example of 1 player who had pops in 2 different unrelated skills ?

From: Greedy
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192339.100 in reply to 192339.99
Date: 8/1/2011 5:37:31 PM
Manila Bombers
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Just a random thought, in the old system, could training primaries 90% of the time and secondaries 10% of the be the optimal training method?

From: Koperboy

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192339.101 in reply to 192339.100
Date: 8/1/2011 6:01:37 PM
Overall Posts Rated:
952952
I don't really get what you mean...you want to say if you'd train primaries only?

In the "old" system, you'd train OD on 100% and HA&DR on 10-15%. Or you'd train JR on 100%, JS with it on 30% and HA&DR on 10-15%.

Now you train OD on 90%, HA&DR on 10-15% and a random skill on 10%. At least that's how I get that.

From: Greedy

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192339.103 in reply to 192339.101
Date: 8/1/2011 8:22:16 PM
Manila Bombers
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Overall Posts Rated:
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Sorry for being a little vague.

What I mean is in the old system, maybe the best thing is if we train something different once every 10 weeks. Like rebounding for guards. It just crossed my mind because in the new system, the training of the main skill is reduced by 10%.

Anyway, it is just a random comment. :P

From: bjones28

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192339.104 in reply to 192339.103
Date: 8/1/2011 11:09:21 PM
Overall Posts Rated:
33
So if the aim is to create more balanced players, random training can be detrimental.

If you are trying to balance out a mono-skilled player by training the players other skills, you could be randomly training 10% on the mono-skill each week.

Kind of defeats the purpose. You really need to be allocating the 10% to lesser skills in order to create balanced players.

I dont like the random allocation.

From: zyler
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192339.105 in reply to 192339.104
Date: 8/2/2011 10:47:24 AM
Overall Posts Rated:
217217
i dont get what everyone is freaking about :(

where talking about 10% of training going to a random skill

so unless that skills sub level is insanely high and almost about to pop you are not going to see a change.

we all ready pay salary for sub levels so where talking about a very minimal rise in any salary due to a unwanted pop.

realistically the only issue is that training will be 10% slower in the areas we want to train, this will most likely cause an imbalance in national teams as players will take longer to catch up to the old style trained players.

so i expect to see older players in national teams sticking around longer , making it harder for new comers to break into there nationals teams.




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