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BuzzerBeater New Management

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This Post:
1313
324280.99 in reply to 324280.98
Date: 6/20/2024 11:11:05 AM
Spicy Sparks
IV.47
Overall Posts Rated:
110110
Thank you again for all the valuable feedback you guys brought to the table.

I deeply understand that the pace of the game is an essence and a unique and good value for a lot of you.
That is why if (and I am talking with the conditional here since we are not sure) plan to increase the speed of the game we will do it with a different server.
We may have two servers one with the current speed and another one faster where everyone starts from scratch.

The real problem of BB like some of you already highlighted is that for new users is very difficult to understand how this game works, all the mechanics etc. and the guides are not sufficient so you have to search deeply inside the forum or talk to other players to understand things and this is something which need to be changed to make it more appealing for everyone.

We need interactive tutorials & everything should be covered directly inside the game and not found by the users randomly.

We also need a modern UI. I know a lot of you are used to this kind of design but the UI/UX is not good for 2024, trust me.
Even the images of the UI are all low-res and not adapted to the modernization of monitors.
For new users, this is a barrier that we have to remove.

Without a new influx of users, slowly BB will lose its appeal and lose users, teams etc and those repercussions will be seen also by the old players.

On the infrastructure side, currently the BB code relies on legacy technologies that sincerely I do not know by what miracle are still working but it is a matter of time until everything collapses.
Also, it is not possible to acquire more users currently since the system is not that scalable.

We understand the heart & soul of BB that created an addiction for a lot of you and do not plan to change it.
We can do some experiments regarding the speed or other mechanics in another server, which you can decide to join or not.

At the moment we have not taken any definitive decision but rest assured that we are not mad or want to destroy the game and transform it into something completely different.

Thank you again for your understanding!

Best,
BB-Marco

Last edited by BB-Marco at 6/20/2024 11:15:19 AM

This Post:
00
324280.100 in reply to 324280.99
Date: 6/20/2024 12:21:37 PM
San Donà Basket
IV.17
Overall Posts Rated:
1414
Second Team:
San Donà Basket II
Thank you for the reassures, the day that the new management was announced i was going to buy the yearly support, i stopped to see what was going on and after a few days i am going to purchase it anyway. You and your company look trustworthy and it seems you know what you are doing. I am a fairly new player (started season 61) and yes, i can confirm that this game need some better tutorials integrated in the game, i spent basically all the first season looking for guides and intstructions on the forum and outside (the youtube channel of EBW is very useful). For the pace of the game i'm happy to see that the idea is to keep this one and to try another type of pace on another server (maybe), even if i'm new i quiet adapted to this pace and i don't find it too long. Don't let the negative comments turn you down, keep the work going. Cheers

Message deleted
This Post:
11
324280.103 in reply to 324280.99
Date: 6/20/2024 5:52:56 PM
Swiss Cheese Defense
III.5
Overall Posts Rated:
4343
Second Team:
IQ Under Room Temp
Personally, I don't think it's a good idea to have a fast and slow server until the player base is built up more. Some countries only have a handful of players as it is and making them choose between servers will mean going up against even less real players. I think you have to choose which route to go down and commit to it. I'm good either way.

I fully endorse all other changes though. Especially better tutorials and the need to update to 2024 standards both in code and visually.

From: tough
This Post:
22
324280.104 in reply to 324280.103
Date: 6/20/2024 6:40:16 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
Been on the game since 2012, so I'm an OG who's learned the ways of both training, the beauty of realizing a player's potential, and also competing at the top levels.

Definitely agree that changes should be made incrementally, but also I won't complain if Marco & Staff experiment with different tactics to spice this game up a bit--I too, used to see the days of BB of 40k+ users and I wouldn't mind seeing that come into fruition again one day. I think the game has a bevy of untapped potential on the market.

Different servers may criss-cross with the overall integrity of the game, however myself and a few others wouldn't mind seeing the proposals that could be had at hand.

All I advise is just not to put all eggs in one basket, focus on improving the game play and UI/UX code within the home central server first, that way a migration and maintenance can be successfully achieved in the future. Tutorials that could be linked via youtube/videos, more game manuals, player archetypes explained, all of these can be fruitful assets that a new manager could capitalize on. Many users including myself would've benefited from this and might've seen intensive competiton sooner if known of these elements. It is important to capture new clientele to keep the game growing. Let's see what we can cook up.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
00
324280.106 in reply to 324280.105
Date: 6/20/2024 10:31:29 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I think I was something like 55,000th in the World when I started here.

Since then the game has declined.

By most people's logic, that means I'm to blame.

Sorry everyone.

From: Bill

This Post:
33
324280.107 in reply to 324280.99
Date: 6/21/2024 3:38:55 AM
D.V.A.S.
III.11
Overall Posts Rated:
364364
Second Team:
Milano Calibro 9
New faster server name should be "Super Buzzerbeater II Turbo", for a classic retro game vibe


This Post:
11
324280.108 in reply to 324280.106
Date: 6/21/2024 4:00:28 AM
San Antonio Gladiators
IV.23
Overall Posts Rated:
99
Will this change in management help me win my league?

This Post:
55
324280.109 in reply to 324280.105
Date: 6/21/2024 7:05:32 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
I never experienced the 50k days. Only been here at around the 20Ks.
Can't wait for BB to hit 50k again, i know it's possible!!



The 50k happened during that moment where every household had a PC or a laptop and smartphones weren't a thing, or were still too expensive to be massified.

When smartphones became cheap and powerful enough for people to think "why do I need this huge thing called PC occuppying a whole desk in my house if I can have everything I need into this small phone?"things started going downhill with Buzzerbeater.

It wasn't an issue with Buzzerbeater itself, the game was as fine as it is today, it's just that the experience of playing BB on smartphones wasn't good and fewer and fewer people had PCs. So the app should have been developed at least 10 years before than it was. When the app was launched, the userbase finally stopped dimishing and has been very slowly growing since.



I'm a firm believer that if BB was made easily available for smartphone users circa 2012 instead of 2022 the userbase drainage would had been way less drastic. The problem isn't the "2008 feel", it never was, the problem was having to play the game via browser on smartphones.

I'm getting repetitive here, but the "2008 feel" is what makes BB special and unique and getting rid of it and trying to "modernise" it making it have a "2024 feel" could possibly be the final dagger to the game.

It doesn't mean that the code and other "non-visible" stuff shouldn't be updated and modernised. They should, of course. But games that have a "2024 feel" are all pay-to-win, they all have those stupid and obnoxious logarithmic logic that in the beginning it is easy to develop, then it starts getting slower and then it gets insanely slow and the only way is to pay to develop, they are all non-transparent in which regards the number of other players, specially when there are divisions or tiers, you always need to move up a ladder that you don't know how many steps it has nor with how many people you are competing with, and that's exactly what should be considered a crime if Buzzerbeater starts gravitating to.

Last edited by Bernspin at 6/21/2024 7:13:30 AM

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