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Training Simulator

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229484.148 in reply to 229484.147
Date: 6/8/2021 11:36:47 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
Sure. Sublevels are just decimals. You train a player and get part of the way to the next level. Sublevels are just a way of keeping track of how close you are to the next level. I think there is still debate about whether the game engine takes sublevels into account (at least there was at one point). I don't think it does.


Pretty sure the current consensus is that sublevels are taken into account during games.


was there even ever a debate?

This Post:
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229484.149 in reply to 229484.148
Date: 6/11/2021 7:07:03 PM
The Orchestra
NBBA
Overall Posts Rated:
8484
Maybe I was the only one suggesting it wasn't. I guess I played too much D&D as a kid and just always imagine that most game engines are built like that, where leveling up is a tier-to-tier event. It seems like there's plenty of randomness and enough complexity in the GE to make folks think that they see evidence of sublevels. But I remember being the odd-ball out in conversations I had about this back in the day as well. That said, it seems like there is evidence of sublevels in potential, which suggests they might exist everywhere. In any case, I don't think you ever need to base any non-training decisions based on sub levels, so I think the question is basically moot.