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Training Simulator

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This Post:
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229484.44 in reply to 229484.43
Date: 01/08/2013 11:23:32
Overall Posts Rated:
497497
Thanks. I'm glad you are enjoying the simulator.

I'm not quite sure how to answer your question. The simulator works with sublevels, meaning that it relies on you to have a decent estimate of how much training your player has received since his last pop. So, it assumes the pop will happen at x.0. But if you don't have an estimate of sublevel to put into the simulator, you might pop at what seems like x.5 because you have un-input sublevels on your player.

EXAMPLE: An 18yo 6'0" player is input as having 5 OD. This means he could be 5-5.99. He gets trained twice in Pressure (PG). The TS shows that he'll get to 6.2 OD, indicating 1 pop. But this means he could be anywhere from 6.2-7.19. So he might have popped twice.

But say you have trained the same player enough times to know that their sublevel is 7.2-7.3 OD and so you input '7.2' for OD. After the same training you'll know he'll be between 8.4-8.5 OD.

Clear as mud?

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
11
229484.45 in reply to 229484.44
Date: 01/08/2013 22:19:35
Overall Posts Rated:
116116
Thanks! You answered my question perfectly. I do have an idea of what my players sublevels are, or at least how far they are away from popping. I just wasn't sure what the common BuzzerBeater consensus was of how the adjective descriptor translates to a number. Sounds like people think (and you've modeled) that a Mediocre skill translates to a 5.00 - 5.99 range. Rather than Mediocre translating to a number range of 4.50-5.49. Good to know.

I was mainly wondering because it impacts when players cap out on potential. By that I mean if I had a player with all Prolific ratings, I wasn't sure if that meant all of his number ratings were 11.00 - 11.99 or whether they were 10.50 - 11.49. Again, sounds like 11.00 - 11.99. That .50 point difference eventually matters when I get to a player's potential cap.

Anyway, my stream of conscious if probably super confusing to anyone but me, but you've answered my question. Thanks a ton!

This Post:
11
229484.46 in reply to 229484.1
Date: 01/09/2013 03:57:20
Pomato
II.1
Overall Posts Rated:
2929
I also make a similar Excel as you did. Because of many reasons, I don't release it.
The Excel that I maked will be considered:
1.
One or more skills acceleration to another skill.
For example:
High OD(PD) skill will acceleration to JR.

2.
The impact of age on the speed of training.

3.
Players' Height and Trainer's level affect the speed of training.

4.
Salaries are determined by the growth of the age(Update at S22).

5.
When skills reach PO Cap, the training speed will slow down.

And some other functions...

If you like, I can send you a copy of the Excel Training Simulator.

PS. It was xxx.xlsx. So you need to open it by Office 2007 or later edition.

This Post:
11
229484.47 in reply to 229484.46
Date: 01/09/2013 12:04:27
Overall Posts Rated:
497497
I just sent you a bb-mail. Your excel simulator sounds very interesting! I'd love to see it.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
22
229484.48 in reply to 229484.47
Date: 01/09/2013 12:17:59
Overall Posts Rated:
497497
Added a few bells and whistles to download if you'd like them.

v2.5.4 includes:

1) A button that lets you select whether to display "age during training" or "age upon completion" in the "Training Results" section.
2) Past dates that cross themselves out, so you can easily see where "now" is.
3) The ability to add empty player slots which will gray out to allow you to more easily read your training results.

Last edited by rhyminsimon at 01/09/2013 12:26:52

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
From: fewmit

This Post:
22
229484.49 in reply to 229484.48
Date: 01/10/2013 17:05:58
Overall Posts Rated:
597597
Can a GM add this to the help programs list?

(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)

Group hug!
This Post:
00
229484.51 in reply to 229484.50
Date: 01/11/2013 08:51:50
Overall Posts Rated:
497497
Thanks!!

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
11
229484.52 in reply to 229484.50
Date: 01/11/2013 14:30:36
Overall Posts Rated:
497497
And while I'm thinking about it, could you or another GM change the name of the thread to "Training Simulator" since we've progressed beyond 2.1? Thanks in advance.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
229484.53 in reply to 229484.52
Date: 01/15/2013 09:50:29
Overall Posts Rated:
3333
how is the salary efficiency calculated? I have a SF with nearly 0,7 whereas my PF hast 0,3 even if i trained him a lot in secondaries.

I am just curious how it works and what kind of efficiency is good for each position

This Post:
00
229484.54 in reply to 229484.53
Date: 01/16/2013 00:49:01
Overall Posts Rated:
497497
It is an experimental metric. What it does is divides actual salary by an "average" player salary calculated by averaging the coefficients for every skill and position and using TSP as the determining factor. My experience is that it isn't terribly useful in comparing players of vastly different salary or position. But it helps distinguish players with the same position and/or similar salary. I would be curious whether or not you find it useful. I use it to determine what is a "salary efficient pop" on a player I am training, but not much else.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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