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The BB Training Crowd-Sourcing Project

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This Post:
00
203921.8 in reply to 203921.1
Date: 12/4/2011 9:22:20 PM
Overall Posts Rated:
6868
Looks interesting I'm in.

From: wozzvt
This Post:
66
203921.9 in reply to 203921.8
Date: 12/6/2011 11:11:58 AM
Overall Posts Rated:
227227
Thanks to all those who have joined so far! If you haven't participated, you still can! Just head to (http://bb-training.comuf.com/)

We've already collected 441 weeks of training data, which when combined with what we have from the US database is starting to produce some good results.

I've added a link that takes you to an "Analysis" overview page, outlining the different results we're getting, and provides access to the raw data. For now, I've put up a basic "training speed analysis", which basically replicates the old thread here in BB-Global, but with more data and (hopefully) more accurate speed estimates. It will also update automatically as more data is added, so the estimates will continue to be refined. And you can specify an age range to look at, so you can set 18-25 to get a sense of relative speeds based on a very large sample, or set it to 18-18 to get a specific data point, but with potential small sample size issues (for now!).

As a teaser to those still on the fence, here are the training rates for JS Wingman training, based on players aged 18-25.

JS: 0.4
JR: 0.1
Hnd: 0.05
Drv: 0.03
IS: 0 (!)

And 1v1 for Forwards:
JS: 0.14
Hnd: 0.35
Drv: 0.39
IS: 0.18

And if you've ever wondered how those Hnd/Drv rates compare to 1v1 for Guards, you can see that as well.

If this looks like data you'd be interested in, join in! The more data we get, the better the quality of results will be. It's available to everyone who's added at least 2 weeks of training data, which should be everyone who's participated.

From: Manouche

This Post:
11
203921.10 in reply to 203921.9
Date: 12/6/2011 12:14:15 PM
Overall Posts Rated:
699699
Great stuff as expected ! Some very surprising results for HN and DRV as secondaries despite what looks like a reasonable sample. It really seems way off.

But an awesome tool that will quickly help to solve those little mysteries and dirty secrets :)
Thank you !


edit : I want to add that more date is needed. Supporters, sign up !

Last edited by Manouche at 12/6/2011 12:18:37 PM

This Post:
00
203921.12 in reply to 203921.11
Date: 12/6/2011 1:41:26 PM
Overall Posts Rated:
394394
Once the GM script is installed, go to the BB Training History page. You should see a button called "Send to BB-Training" along with each entry. Click each one and wait for the pop-up acknowdledging that the info was sent.

I can't get through this step. I couldn't not find a "Send to BB-Training" button.

Last edited by WFUnDina at 12/6/2011 1:42:11 PM

This Post:
00
203921.14 in reply to 203921.13
Date: 12/6/2011 1:48:49 PM
Overall Posts Rated:
394394
okay. Going to check.

edit- got it thanks.

Last edited by WFUnDina at 12/6/2011 1:53:47 PM

This Post:
00
203921.15 in reply to 203921.11
Date: 12/6/2011 2:28:37 PM
Overall Posts Rated:
227227
I get error-please log into the offsite - messages, even though I am logged in.

I'll reply to you personally again, but in case others are having this-- we've seen some problems like this for a couple people, where the greasemonkey script for whatever reason doesn't interact with the cookies on the database pages correctly. It's been an extremely difficult one to track down and there's no real work around right now.

edit: looks like the problem might have been a cookie-blocking add-on. So if others are having trouble and are using something like this, you might try temporarily disabling it.

Last edited by wozzvt at 12/6/2011 4:47:21 PM

From: Tesse

This Post:
00
203921.16 in reply to 203921.15
Date: 12/6/2011 3:58:40 PM
Cruesli
DBA Pro A
Overall Posts Rated:
516516
Second Team:
The Milk
it looks very interesting. But can you explain this:

Pressure PG (n=17) 0.35 0.18 12.53 1.53 1.12 0.24 0.06 2.94 0.18 0.18 0.12 0.71 20.12

I'm looking at 26 yr old players. The skill in question is OD.

Yes it is a small samplesize so I understand bad estimates completely. But an increase of 12.53 shows that it's not only small sample size but also wrong input of data. Does it maybe treat the first visible pop towards for example lvl 12 as a 12 skill increase? Or am I reading something wrong?

Last edited by Tesse at 12/6/2011 3:59:09 PM

Crunchy! If you eat fast enough
Message deleted
This Post:
00
203921.18 in reply to 203921.16
Date: 12/6/2011 4:43:53 PM
Overall Posts Rated:
744744
I've noticed a similar issue if you sort by "weeks per pop" rather than "skill increase per week."

The sample size is only 24yo players, and this is the result (ID in bold):
ID C (n=39) 20 33.3 33.3 6.7 0.5 3.6 20 10 0.4

It somehow assumes that a 24yo will pop in ID every half-week of training?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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