If I understand correctly, some people feel that
(1) the matches in BBM lack meaning, and that
(2) the opponents in matches are still too random, with significant differences in strength.
(323509.9)Regarding (1), upon closer consideration, BBM has no connection to "main objectives" such as B3 champions and league champions, except that Tier 1 champions can participate in B3.
Though BBM doesn't require managing training minutes and game shape, not everyone finds the experience of this type of match against opponents of similar strength helpful for themself.
The prize money is also very little, which isn't very helpful.
It seems that BBM itself cannot be considered a "main objective" either, since it is simply impossible for a team staying in the same division to defeat most of the teams in higher-level divisions.
For (2), I'm not sure what the reason is. I can only come up with two possibilities:
(2a) Teams with medium strength have a significantly larger number of teams in their score group than the strongest or weakest score groups.
If the distribution of strength is uniform, then this situation may occur.
(2b) The ranking at the same number of wins is not ideal.
But it's hard to find a better one.
The following is my new solution.
Plan B: Using the ranking in BBM to determine the extra promotion spot in the league.
For B3:
1. Use 64 Team Seeded Single Elimination and Placement Matches instead of just 64 Team Seeded Single Elimination.
Bracket:
https://imgur.com/JwQT4K0- The part with zero losses is exactly the same as the original single elimination format.
- The cash prize after one loss is open to discussion.
2. Allowing the bottom 64 teams to continue with 6 Swiss-system matches to determine a ranking.
- Keep record and match history.
- The cash prize is the same as in the first stage. (open to discussion)
For BBM:
3. Each division forms a group.
- If the number of teams in the division is odd, then add a computer team.
- The current number of teams in each division is approximately:
Division I: 9xx, Division II: 4xxx, Division III: 8xxx, Division IV: 9xxx.
- If the number of teams in division I, after deducting those participating in B3, still exceeds 1024 teams,
for scheduling matches, the first two rounds are considered as split into two groups: one group of 1024 teams, and the other group consisting of the remaining teams (unable to compete for the championship), playing within their groups.
In the third round, the two groups merge, but the remaining group starts with a record of 0 wins and 2 losses, while retaining their point differentials.
- If, after deducting those participating in B3, there are 1025 to 1027 teams, then computer teams are added to reach 1028 teams.
- The composition of the group of 1024 teams is as follows: teams that participated in B3 last season, teams from the top 512 of BBM in division I last season, and the remaining teams determined by their world ranking.
- For division II and below, set a minimum number of teams, such as 256.
If the number of teams is below this threshold, they will be merged into the division above.
4. Division I competes for the championship to get a B3 ticket, while division II and below compete for extra promotion spot.
- For the extra promotion spot, the priority order is as follows:
teams that qualified for the league playoffs are ranked by the ranking in BBM,
teams that did not qualify for the league playoffs are ranked by the ranking in BBM,
and teams that did not participate in BBM are ranked by original criteria.
- Improve the issue of teams with notably low salaries and exempt from paying the minimum total salary promoting to higher division.
(319749.2)- Improve (1).
Last edited by little Guest at 5/21/2024 12:57:26 PM