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2022 BuzzerBeater Knowledge Base

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This Post:
00
314816.45 in reply to 314816.41
Date: 1/24/2023 6:05:52 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
Shouldn't this be a sticky post?

From: sleet

To: Apex
This Post:
33
314816.47 in reply to 314816.1
Date: 2/2/2023 2:39:38 PM
Village Idiots
II.1
Overall Posts Rated:
7070
Second Team:
Tranquility Base
another comment from BB-Justin in discord:

The doc level at the time of the injury does impact the initial injury (higher level means more of a chance it is only for the game).

The actual length of an injury is not determined at the beginning (only the estimated length). Recovery/treatment happens every daily update (using your current staff/infrastructure of that day).

From: sleet

This Post:
44
314816.48 in reply to 314816.47
Date: 2/2/2023 3:04:56 PM
Village Idiots
II.1
Overall Posts Rated:
7070
Second Team:
Tranquility Base
he is blessing us with wisdom today... here's one about how the Box-and-one defenses decide how to match the main defender up against the opposing "scorer":

Outside scorer is defined by a formula with JS/JR/DR as variables. Inside scorer is JS & IS.

From: Nachtmahr

This Post:
77
314816.50 in reply to 314816.44
Date: 2/5/2023 6:35:06 AM
white snake
II.1
Overall Posts Rated:
72427242
Second Team:
Black Forest Boars
BB-Justin in Discord:
"There's also a maximum advantage an offensive player can have over a defender."

Spoken in the context of a Private League match with a 20 JS player paired against a 1 OD player. We were speculating why the 20 JS player didn't have a much better game, given the easy matchup.

This is very long known (for us long time managers). One of the first BBs gave the info, that after a difference of 3 skills pts, the advantage is not that big anymore. If there was no adjustment, I expect it to still be around that point.

So JS 20 against OD 17 would be the breaking point. If you OD is lower, it makes almost no difference.
The other way is, if you want compete against teams with OD 17, you would need at least JS 14 to overcome the "wall" and everything higher than 14 is taking away the advantage of OD 17.

This Post:
00
314816.51 in reply to 314816.50
Date: 2/5/2023 12:38:47 PM
El Lobo-Lu Jujeño
LNA
Overall Posts Rated:
4040
Nice to remember! Must include shot blocking for sure in any way, because Justin told that is very important (maybe more?) than defences to get the opponent missing the shot.

Last edited by jbielsa at 2/5/2023 12:39:33 PM

This Post:
66
314816.52 in reply to 314816.51
Date: 2/5/2023 2:08:06 PM
white snake
II.1
Overall Posts Rated:
72427242
Second Team:
Black Forest Boars
Nice to remember! Must include shot blocking for sure in any way, because Justin told that is very important (maybe more?) than defences to get the opponent missing the shot.

ID is the defense against the player. You make it tough to find a good place, decrease the possible FG%.
SB is the defense against the shot. The opponent deceided to shot the ball and SB has to stop it.
In my point of view, every shooting foul is a failed shot block.

This Post:
00
314816.53 in reply to 314816.52
Date: 2/5/2023 4:32:47 PM
El Lobo-Lu Jujeño
LNA
Overall Posts Rated:
4040
Danke! Will have an eye on that you said and check it in my team.

This Post:
11
314816.55 in reply to 314816.54
Date: 3/29/2023 5:32:35 PM
Cobra Kai
III.10
Overall Posts Rated:
419419
Second Team:
Wu Tang Clan
It is the player with the highest sum OD ID SB. on inside box ID has more weight, OD has more weight on the outside box.

On inside box ur best defender guards the guy with the highest JS +IS

On outside box he guards the guy with the highest JS +DR+JR

Those are Justin's words on discord, not mine. I have tested them though 😃

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