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Training Needs an Overhaul

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From: js8

This Post:
11
325503.9 in reply to 325503.7
Date: 10/15/2024 8:31:51 AM
Optic Fibres
II.2
Overall Posts Rated:
548548
Second Team:
Wānaka Lakers
Thanks, and I agree that point isn't to make training easier

But it does make training easier? Rather than forcing teams to train players by fielding them for 48+ minutes per week, you're suggesting to supplement some of their training by 'practice'.

It's not the training system that is causing little diversity in player pool, it's the salary formula. Fix that and you can create guards with high PS, you can create bigs with high JS and managers find ways to make new salary efficient monsters.

From: chihorn

To: js8
This Post:
00
325503.10 in reply to 325503.9
Date: 10/15/2024 11:56:27 AM
New York Chunks
II.2
Overall Posts Rated:
941941
I hear you. Sure, giving some weight to trainig at 'practice' will make it easier to get rookies off the ground, but the value to training in practice vs. in-game can be weighted, and anyone relyinig on practice for fulling training would still come up short. Unless BB is going to roll a development league for players in higher leagues to use for rookies, the higher league managers have to use the TL for almost all starting-caliber players and even most of the key bench players. And unless we start seeing Wembayama-type rookies who are drafted with 95+ TSP, it's always going to take a bunch of seasons to get even the best rookies ready for a high-league starting lineup.

I also agree with you that salaries are a bit wonky. Why a player that happens to have high Rebounding gets a big salary boost doesn't make a tone of sense when other skills seem to have less of an impact on salary. Nevertheless, I personally still traing Rebounding a good deal and know that I need good rebounding efforts to win games, and I personally have never make training decisions based in the impact on salary. In fact, we'd be seeing more players on the TL with skills at those positions that impact salary disporportionately if most managers trained based on salary impact since they'd be dumping that players the most to cut payroll, but we just don't see that. Diving and Handling aren't skills that drive up salary, yet those ore the most common high skills for players on the TL with at least 102 TSP that i see.

In the end, I don't see making rookie-traiing a little easier as such a terrible thing, I don't think the of 'easininess' can be kept at a minimum. Maybe practice-training isn't the solution, I'm just looking at the results of where'we're at right now looking for a path towards making it more likely that we'll see greater diversity in players, and a greater diverty in paths towards success for managers. The training system goes back to the begining fo the game (I kinow, I've been playing this game for a while). The NBA was still featuring drive and dish players (like the young version of Chris Paul), and big centers who could plug the lane on defense and score in the post were still valued back then. Players salaries have been getting tweaked regularly over the years, but I just think it's time to finally think about how to improve one of the most impactful parts of this great game that's never been even tweaked based on observable outcomes.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: tough
This Post:
44
325503.11 in reply to 325503.10
Date: 10/15/2024 8:49:51 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
I am open to changing training up, make it a point to earn training slots and ease the effectiveness of it. However one opportunity I see a lot with the training system and the buffs given to incentivize training is the value of a skill now.

When I'm speaking to value of a skill, I'm talking about the word colossal or legendary. Even those players above level legendary (20+) these skills are a dime a dozen now. You do a TL search for Outside Defense = 20+ and you will see 49 players.

Driving skill 20 or above is 135 players. 52 players for Jump shot.

If a skill is truly to be level colossal or legendary, there should be some sort of difficulty with earning that skill. The joy of getting the skill to legendary; the hard work and the glory of waking up that Friday morning to see your player get that skill pop should be celebrated. Right now the value of these skills are at its lowest point due to the decreasing manager pool. The player base will now be inflated further due to the Lebron effect aging players later. You will see 38+ age players play effortlessly in top tier leagues with the right staff in place; 40+ age players playing in 2nd and 3rd tier divisions regularly.

I agree we need to change the training, however we do need to revisit the value of skills and the difficulty doing so.


3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
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From: tough

This Post:
33
325503.14 in reply to 325503.12
Date: 10/15/2024 10:02:01 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
I will disagree with some of the statement right there. You can get a 140+ TSP player around age 24 as long as you have the right facilities and the right training acumen. After that getting to 150/160 is rather simple. What I'm trying to convey is that it should be a great accomplishment for trainers to stick with a plan and reach a player to those extreme heights. The Lebron effect and any other training change to make training "easier" will just inflate the player market of this kind of build of players, limiting the overall impact of these players and damaging the integrity of the game.

I'm aware NT training is until their early 30s, I've trained numerous players and advise NT coaches on plans internally for the USA. Having hundreds of these players make the game stale. I'm not saying we shouldn't reward these trainers, they deserve their money and if not money, they deserve gathering the fruits of their labor building a strong, competitive top level team. My opinion is that training has gotten simpler with the training buffs and it should be a challenge to get players to 160+ level TSP.

Last edited by tough at 10/15/2024 10:02:24 PM

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: MrJ

To: js8
This Post:
00
325503.16 in reply to 325503.6
Date: 10/16/2024 9:05:18 AM
Swan River Serpents
II.3
Overall Posts Rated:
1818
Second Team:
Westopian Tigers
This comment isn't aimed to criticise your point, but all the suggestions and improvements I see people make to training (including the thread szewaa tagged), always lead to making training easier. We regularly see players of 155+TSP on the transfer list nowadays; we have had the training speed increased, youth trainers and gyms have been added, yet people still want to make training easier? I don't get it.

Winning titles is hard. Building balanced teams is hard. Why should the opposite of winning (ie: tanking to train) be any easier? Part of the challenge and enjoyment of training is making sure your trainees reach their weekly threshold of minutes despite sometimes playing out of position, sometimes defending tougher opponents and sometimes totally unbalancing your squad. For those managers who train three players single position, that also presents a challenge, but guess what.. there is a solution to making training easier! Train two players and reduce the chances of your trainees not getting their allocated minutes. It's a balance of risk vs reward.

If anything needs a major overhaul, it is the salary formula but that's a discussion for another thread. Fix that and we introduce new training options but until that's resolved, the obvious training choices will continue to be dominated by high IS guards and high SB bigs.


+1

Bring back the Fishbowl.
This Post:
00
325503.17 in reply to 325503.14
Date: 10/16/2024 5:57:59 PM
Súria Lakers
IV.15
Overall Posts Rated:
33303330
Second Team:
Súria Lakers II
I will disagree with some of the statement right there. You can get a 140+ TSP player around age 24 as long as you have the right facilities and the right training acumen.



18 years old to 24 years old equals more than a real year and a half. And all 140+ TSP players around age 24 are build the same. So that's not a valid point.

Building a team requires a lot of time and patience along with some money to sustain the team and it's coaches/infraestructures.


I do like how BB training system is. Not because I don't like other proposals (because I do), but because it is what it is. It is what BB told us to learn. It is our system.
I wouldn't be opposed to a change, because if we are completely honest, BB training as it is... It's a bit boring.

PKT desde la Temporada 4



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This Post:
11
325503.18 in reply to 325503.17
Date: 10/17/2024 7:48:43 AM
Internazionale Torreense
II.2
Overall Posts Rated:
150150
Second Team:
Internazionale Sporting
In Portugal we achieved 150 TSP by end of 24, without going the typical route of 1v1, instead a lot of trainings were mixed in and we achieved the same results as the others, so as long as you have the right facilities indeed you can get a player to 140 TSP.

This Post:
00
325503.19 in reply to 325503.18
Date: 10/20/2024 11:04:15 AM
New York Chunks
II.2
Overall Posts Rated:
941941
What's the skill distribution of a typical player with 140-150+ TSP? For a guard is it DR and HA heavy with high JS (relative to JR and PA)? I bet it is.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
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