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Player exhaustion

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This Post:
00
313819.10 in reply to 313819.9
Date: 3/5/2022 3:17:54 PM
Ramat-Gan Billers
II.4
Overall Posts Rated:
641641
Second Team:
Maccabi Ramat-Gan
It's a very good point. Making this change without proper change of the sub system is another major issue.

This Post:
00
313819.11 in reply to 313819.9
Date: 3/5/2022 3:48:21 PM
Folgado Lakers
II.3
Overall Posts Rated:
42854285
Second Team:
Folgado Lakers II
I would like to add that I'm running a deep roster (competitive player up to 9th roster spot), but the current engine change is killing me as I noted in the bug forum thread -- while I'm fine and ready to have my subs to play much more time, the game engine is refusing to let them play because... the starters has high stamina (at least that's the suspected cause)!

As of now, I'm in a deep trap where my best player seems to either gets 40+ minutes if he start, or 1 minute if he sub&reserve. I'm really not sure how I could possibly manage the minutes here.


This is for me the main point that should be addressed to boost long rosters.

It is simple: let the subs play more even though the starters have high stamina! High stamina should not mean that the subs are barely canceled from the game...

From: Fresh24

This Post:
33
313819.12 in reply to 313819.7
Date: 3/5/2022 11:27:40 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
282282
I'm training 2 27 year olds and a 22 year old, and have to sell the 22 year old now. I've been training both 27y/o since they were drafted (over 2.5 years irl), it would suck to have to drop one because of this.


Last edited by Fresh24 at 3/5/2022 11:28:05 PM

From: drama7
This Post:
55
313819.13 in reply to 313819.12
Date: 3/6/2022 3:10:08 AM
Sant Mateu
ACBB
Overall Posts Rated:
27442744
Second Team:
Minuto 92:48
Has a change of such magnitude been seriously made in the middle of a season? from bad to worse…

Between the fouls and this is penalizing the training of the young promises from the beginning to the end of their career, and I think it’s the aspect of the game that BB managers enjoy the most.

From: ned
This Post:
1212
313819.14 in reply to 313819.12
Date: 3/6/2022 3:10:12 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
I wanna TRAIN and I'm penalized by this change, nothing more to say.
Bad implementation, you must hit the efficency not the minutes. Pls change it asap.



Last edited by ned at 3/6/2022 3:19:43 AM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: DPS
This Post:
22
313819.15 in reply to 313819.11
Date: 3/6/2022 4:10:50 AM
Overall Posts Rated:
3737
There has to be different levels in exhaustion for players of different ages from 27.. can't justlukp 27 year olds together with grampapas.

This Post:
11
313819.16 in reply to 313819.15
Date: 3/6/2022 8:23:31 AM
Corfu Tigers
II.3
Overall Posts Rated:
8181
The answer could be randomness. Let the exhaustion to happen or not to happen by %.
The older the age the bigger the %, the lower the stamina the bigger the %, etc.
Just like injuries.

Last edited by Giorgio27 at 3/6/2022 8:24:31 AM

From: ned

This Post:
11
313819.17 in reply to 313819.16
Date: 3/6/2022 8:29:19 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
No random pls, just drop the efficency after 36 minutes and consider 40 minutes a full training. Best teams don't train at all in any case, they've just to spend more on the TL and as salaries.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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