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Player exhaustion

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This Post:
55
313819.8 in reply to 313819.7
Date: 3/5/2022 2:53:47 PM
Ramat-Gan Billers
II.4
Overall Posts Rated:
641641
Second Team:
Maccabi Ramat-Gan
I'm sorry but making this change during the season without giving the teams the option to make changes after they see how it works (less than a week before the B3 and BBM playoffs) is a bad decision imo.

Personally, my team is ready for it, I have very good subs and it could actually help me against other teams with a short roster. But doing it like that without giving us time to adapt and learn how it even works? I don't like it at all.

Regarding the training of older players, i would prefer if it would hurt the ability of the player, even a lot, but don't actively take him out and make him lose training minutes. I have a 30 yo with 9 stamina that was out for rest after 37 minutes today. Came back later to finish with 42 minutes. I would love him to stay and play badly but just get those training minutes.

And i think here too it's mostly the fact that people are building their long term strategies for years, and then you just change the rules without a proper notice. I don't think it was ever clear that 27+ yo player won't be able to get 48 mins in a game. Was it even intended?

Thank you for your work trying to get the game better, it is very appricieted. But please take into consideration the issues and challenges of those changes. And pleaae - a proper notice of the changes and all of it's implications could have been great.

This Post:
11
313819.9 in reply to 313819.8
Date: 3/5/2022 2:58:47 PM
hornets247
IV.5
Overall Posts Rated:
190190
I would like to add that I'm running a deep roster (competitive player up to 9th roster spot), but the current engine change is killing me as I noted in the bug forum thread -- while I'm fine and ready to have my subs to play much more time, the game engine is refusing to let them play because... the starters has high stamina (at least that's the suspected cause)!

As of now, I'm in a deep trap where my best player seems to either gets 40+ minutes if he start, or 1 minute if he sub&reserve. I'm really not sure how I could possibly manage the minutes here.

This Post:
00
313819.10 in reply to 313819.9
Date: 3/5/2022 3:17:54 PM
Ramat-Gan Billers
II.4
Overall Posts Rated:
641641
Second Team:
Maccabi Ramat-Gan
It's a very good point. Making this change without proper change of the sub system is another major issue.

This Post:
00
313819.11 in reply to 313819.9
Date: 3/5/2022 3:48:21 PM
Folgado Lakers
II.3
Overall Posts Rated:
42854285
Second Team:
Folgado Lakers II
I would like to add that I'm running a deep roster (competitive player up to 9th roster spot), but the current engine change is killing me as I noted in the bug forum thread -- while I'm fine and ready to have my subs to play much more time, the game engine is refusing to let them play because... the starters has high stamina (at least that's the suspected cause)!

As of now, I'm in a deep trap where my best player seems to either gets 40+ minutes if he start, or 1 minute if he sub&reserve. I'm really not sure how I could possibly manage the minutes here.


This is for me the main point that should be addressed to boost long rosters.

It is simple: let the subs play more even though the starters have high stamina! High stamina should not mean that the subs are barely canceled from the game...

From: Fresh24

This Post:
33
313819.12 in reply to 313819.7
Date: 3/5/2022 11:27:40 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
282282
I'm training 2 27 year olds and a 22 year old, and have to sell the 22 year old now. I've been training both 27y/o since they were drafted (over 2.5 years irl), it would suck to have to drop one because of this.


Last edited by Fresh24 at 3/5/2022 11:28:05 PM

From: drama7
This Post:
55
313819.13 in reply to 313819.12
Date: 3/6/2022 3:10:08 AM
Sant Mateu
ACBB
Overall Posts Rated:
27442744
Second Team:
Minuto 92:48
Has a change of such magnitude been seriously made in the middle of a season? from bad to worse…

Between the fouls and this is penalizing the training of the young promises from the beginning to the end of their career, and I think it’s the aspect of the game that BB managers enjoy the most.

From: ned
This Post:
1212
313819.14 in reply to 313819.12
Date: 3/6/2022 3:10:12 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
I wanna TRAIN and I'm penalized by this change, nothing more to say.
Bad implementation, you must hit the efficency not the minutes. Pls change it asap.



Last edited by ned at 3/6/2022 3:19:43 AM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: DPS
This Post:
22
313819.15 in reply to 313819.11
Date: 3/6/2022 4:10:50 AM
Overall Posts Rated:
3737
There has to be different levels in exhaustion for players of different ages from 27.. can't justlukp 27 year olds together with grampapas.

This Post:
11
313819.16 in reply to 313819.15
Date: 3/6/2022 8:23:31 AM
Corfu Tigers
II.3
Overall Posts Rated:
8181
The answer could be randomness. Let the exhaustion to happen or not to happen by %.
The older the age the bigger the %, the lower the stamina the bigger the %, etc.
Just like injuries.

Last edited by Giorgio27 at 3/6/2022 8:24:31 AM

From: ned

This Post:
11
313819.17 in reply to 313819.16
Date: 3/6/2022 8:29:19 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
No random pls, just drop the efficency after 36 minutes and consider 40 minutes a full training. Best teams don't train at all in any case, they've just to spend more on the TL and as salaries.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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