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Free agents should be cheaper

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This Post:
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323442.5 in reply to 323442.2
Date: 4/4/2024 9:24:41 AM
BC Klyachi
III.3
Overall Posts Rated:
3535
Yep, I think that could work. Although i would definitely make the first increment between 0-15k to help new managers fill their roster.

This Post:
11
323442.6 in reply to 323442.1
Date: 4/11/2024 6:10:57 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
417417
Second Team:
Mito só o da Caverna
The flat 10x amount doesn't really work. In my opinion, age should be taken into account when pricing free agents. Youngsters should be more expensive than they currently are (however, this could be corrected by the market itself), but older dudes definitely should be progressively cheaper.

Last edited by Bernspin at 4/11/2024 6:13:18 AM

This Post:
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323442.7 in reply to 323442.2
Date: 4/11/2024 4:17:19 PM
Hamburg Albatrosses
III.5
Overall Posts Rated:
82068206
Second Team:
Korean S. Fighters
I could see something being applied as an incremental thing, but I somewhat agree. Keep the cap at 500k, and maybe do something based around player salary…

0-5k, start auction at 2x player salary
5001-10k, start auction at 3x player salary
10001-15k, start auction at 5x player salary
15001-25k, start auction at 7.5x player salary
25001-50k, start auction at 10x player salary
50001-99999, start auction at 500k
100k+, start auction at salary

Something like that, perhaps?


That's a nice suggestion. I've often seen some guys retire that I could really have used if they'd been half the price instead of that 10x salary. But it was still a shame that they had to retire ... with your suggestion, I guess the prices might be more realistic and closer to the market ...

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
11
323442.8 in reply to 323442.2
Date: 4/12/2024 7:03:31 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
417417
Second Team:
Mito só o da Caverna
I could see something being applied as an incremental thing, but I somewhat agree. Keep the cap at 500k, and maybe do something based around player salary…

0-5k, start auction at 2x player salary
5001-10k, start auction at 3x player salary
10001-15k, start auction at 5x player salary
15001-25k, start auction at 7.5x player salary
25001-50k, start auction at 10x player salary
50001-99999, start auction at 500k
100k+, start auction at salary

Something like that, perhaps?



A 25yo with 95k salary being sold for 500k can be quite a bargain, whereas the 33+yo version of this player is somewhat unlikely to find a buyer at 500k... age is such an important factor and I can't see why is not taken into consideration in this matter.

Last edited by Bernspin at 4/12/2024 7:05:02 AM

This Post:
00
323442.9 in reply to 323442.8
Date: 4/12/2024 11:28:49 AM
BC Klyachi
III.3
Overall Posts Rated:
3535
I think if the price was based on a "Transfer Price Estimate" that would solve your concern. And for those who doesn't have it we could go for some kind of salary coefficient.

Again, I really don't get why free agents are not so "free". To me there is no correlation between their price and removing the excess or whatever. All I see is that trainers are overspending on a free agents out of pity or some other feeling. And on top of that their money just dissapear from the economy.

This Post:
11
323442.10 in reply to 323442.9
Date: 4/12/2024 11:40:28 AM
BC Klyachi
III.3
Overall Posts Rated:
3535
Look at staff for example. Bids are always starting from a 1000$ and yet transfer steals is quite rare, espisially with auto-bid. And there is also staff with way too big of a salary that gets no bids at all.

Just apply the same rules to free agents. Autobid is a gurantee that nothing out of ordinary will happen.

This Post:
00
323442.11 in reply to 323442.10
Date: 5/3/2024 8:08:17 AM
BC Klyachi
III.3
Overall Posts Rated:
3535
Bump